All Instant Elbow Smokes on Ancient Top Mid on Ancient can be insta-smoked from any of the five spawn points. A lineup for each one — centre control from the first seconds.
All Instant Window Smokes on Ancient Window on Ancient can be closed from the very start of the round. Three spawns, three lineups — one for each point.
All Instant Window Smokes on Mirage Window on Mirage can be insta-smoked from any of the five spawn points. A lineup for each one: the smoke lands before the enemy gets there.
B Site Entry Combo on Cache The full B site take on Cache: the combo smokes are thrown from one position and executed by a single player. Step by step, up to the default smoke into Heaven.
A Site Entry Combo on Cache The full A site take on Cache: every smoke in the combo is thrown from one position, so a single player executes it. Step by step, up to the default smoke behind A Site.
Nuke Outside Wall of Smokes Three smokes cover Outside completely, and all three are thrown from one position — no running between spots. The wall goes up fast and holds the exit.
All Instant Middle Smokes on Inferno Mid on Inferno can be shut down in the first seconds of the round. Six spawns, six lineups — one per point, so the smoke does not depend on where the game put you.
All Instant Stairs Smokes on Anubis Stairs cannot be insta-smoked from every spawn: four of the five points work. All four are covered — wherever you spawn, you throw from there.
All Instant Mid Drop (Hole) Smokes on Anubis The Mid drop (New Window) can be smoked off from any of the 11 spawn points. Each one has its own lineup, so the smoke lands before anybody can come through.
Control of the mid from the first seconds of the round on the Ancient map One of the hardest but most important jobs on Ancient is control of mid. Holding this key area of the map gives you a huge tactical advantage, in attack and in defence alike. In this article I will go through what each player has to do in one of the strategies that helps you take control of mid on the T side.